#pragma once
#include "SFML\Window.hpp"
#include "VisibleGameObject.h"

class PlayerPaddle :
	public CollidableObject
{
public:
	PlayerPaddle();
	~PlayerPaddle();

	void Update(float elapsedTime);
	void Draw(sf::RenderWindow& window);

	float GetVelocity() const;

private:
	float _velocity; // --left ++ right
	float _maxVelocity;
	int _height;
	int _width;
};

